Improvements to how documents are loaded. Bug Fixes: Fixed a bug that caused saved games to load up NPCs with incorrect internal IDs, causing them to be assigned to incorrect events or crashing. Fixed the surveillance room 's event breaking when reloading from a save.
Fixed collision bugs in the surveillance room and shared conference room. Fixed crashes relating to SCPA 's event. The game now updates an error log rather than immediately crashing when an error occurs. Redesigned console. Added color coding.
Added the ability to scroll through previously displayed console messages. Pressing up or down now cycles previous commands into the input field, without having to retype the command. Added a new variant of the lockroom , four-way hallway and 2-level office. Added an event to the Tesla coil hallway in which a scientist gets killed while running through the Tesla gate. Added a new variant of the night vision goggles. Adjusted the aspect ratio of badge textures.
Updated battery model. Optimized the rendering of adjacent rooms. Adjusted the spelling and grammar for a majority of in-game text. Extended the parameters of the "help" console command.
Updated SCP 's model so that it no longer applies its texture twice. Added unique locked door and DNA scanner sound effects. Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at. Same thing for SCP 's alert sound effects, only with a delay of three seconds. The hazmat suit now automatically equips when the player picks it up.
Renamed fake fullscreen to borderless windowed mode. The blink meter's timer is now randomized. Updated HUD elements by Brokami. The end room event no longer occurs if SCP is already contained. SCP no longer opens the door to Dr. Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room.
Disabled camera fog at Gate A and B. Re-positioned the Gate B watch guard so it will now properly shoot the player when they are within range.
The player can now save at the entrance to Gate A. Added an option to disable console functionality while in-game. The keys for quick saving and toggling the console can now be rebound in the controls menu. Added the ability to quick load from the pause menu.
Renamed some buttons on the quit menu to better explain their functions. Bug Fixes: Fixed a crash involving the disabling of anti-aliased text while in-game. Fixed a runtime error caused by saving and reloading inside SCP 's containment chamber. Added extra hitboxes to SCP 's containment chamber , Storage Area 6 and the T-shaped variant of the metal corridors , preventing the player from falling through the floor in certain spots of these rooms.
Adjusted SCP 's collision detection. SCP will no longer become triggered when looking at its face while the player's eyes are closed. Fixed the severed hand in room3storage falling through the map. Fixed SCP being invisible during the grated hallway event. Fixed SCP instantly respawning after going through a Tesla gate. Fixed the SCP instances not being able to kill the player. Fixed the "halloween" console command.
Fixed Security Chief Franklin using the default scientist texture during the office event if the intro sequence was enabled. Fixed a bug that caused SCP to spawn too frequently. Fixed a bug that caused the guard 's model to tilt incorrectly when aiming at the player. Fixed an arbitrary runtime error that occurred when dropping an item.
Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map. Fixed a bug that caused the Tesla coil hallway's event to constantly loop if the player exits the area fast enough. Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms. Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens. Fixed some issues relating to Windows This includes a fatal bug that caused no items to spawn in the map.
Fixed the achievement descriptions leaking outside of their tooltips. Fixed a framerate dip when viewing the coin from SCP Fixed several issues with both Gate A endings. Undocumented Changes: Added voice lines to the balcony guard. Agent Ulgrin will now shoot the player if they get too close to him during the post-breach intro office event. Added a new voice file for when SCP is chasing the player.
Moved audio settings to their own location in options. Added the medical bay and elevator machine room. SCP 's halloween texture is now automatically applied when the system's clock is set to October 31st. Added an auto-updater. Added the ability for the night vision goggles to suppress SCP 's effects. The propaganda leaflet now disappears from the player's inventory when the SCP event finishes.
Added tooltips to the options menu. Added more graphical options. Updated hand icon when picking up items. Bug Fixes: Fixed the Tesla gate activating when the player is above the room. Fixed a bug that caused AAText to not render properly at small resolutions.
Fixed SCP 's ambience not playing inside the forest. Fixed a bug that caused secondary lighting to affect Gate A and B. Fixed a bug that prevented swapping between night vision goggle variants. Fixed the night vision goggles not working when secondary lighting is off. Fixed the "reset" console command. Fixed bugs relating to the intro office. Fixed SCP's monitor freezing when the coffin camera was disabled. Fixed SCP's dispensing sounds. Fixed an oversight that allowed the player to leave 's chamber before the event completed.
Fixed the very fine night vision goggles staying equipped when they are dropped. Undocumented Changes: Added a confirmation dialog when deleting save files. Added more SCP drinks.
Added bump mapping and texture LOD selection. Added syringes. Added new SCP drinks. Added a vomit parameter to SCP New battery textures.
Leaving the name field blank when creating a new game now sets the game name to "untitled". Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game.
Changed the theme that plays inside SCP 's dimension. Added a theme to SCP 's containment chamber. Added Devil Particle System by bytecode Fixed some errors with the chunk mechanics within SCP's dimension chunks can now be spawned to infinity. Tweaked SCP 's spawning logic and fixed a bug that made it unable to attack the player while they are moving.
Fixed visual bugs relating to the disabling of secondary lights. Fixed the framelimit value resetting itself to large values after quitting the game. Fixed the eyedrops texture using the strange bottle texture.
Fixed the gas mask in the storeroom having a reduced size. Fixed some mis-placed buttons in the storeroom and the elevator machine room.
Fixed the maintenance tunnels not generating based on the selected seed. Fixed bugs relating to the "spawn" and "tele" console commands. Tweaked the SCP refinery system for keycards. Updated the auto-updater overlay. Increased SCP 's default speed slightly. Bug Fixes: Fixed lighting bugs with the props in the medibay and the syringe model. Fixed an animation bug with the scientist in tesla coil hallway.
Fixed a bug where multiple SCP could spawn. Fixed a bug that caused the secondary lighting to be turned off after exiting SCP Fixed some collision detection issues in SCP 's dimension. Some room texture and lightmap optimization. New animations for the SCP infected human. Changed the room where the player appears when leaving the pocket dimension.
Revamped SCP's texture. Added an Undertow Games startup video. Changed the range of the frame limiter from FPS to Reduced the number of SCP instances from 8 to 4 to be inline with its article. Bug Fixes: Fixed a bug that caused the camera fog value to remain increased after reloading a save file with the night vision goggles equipped.
Fixed the transparency effect of the brushes on SCP 's model. Fixed SCP achievement's not being unlocked when it is picked up. Adjusted SCP's hidden "sanity meter" so that it will now deplete when not looking at the monitor feed. Attempted to fix a bug that caused SCP to teleport to the same location as the player when it appears at Gate A.
Fixed the explosion effect for SCP drinks. Fixed items falling through the floor in SCP 's dimension after exiting and re-entering the area. Fixed SCP appearing on the walkway in the starting room after reloading a save. Fixed a bug causing Agent Ulgrin and Security Chief Franklin to dissappear when reloading a save file in the intro office. Fixed the blur effect when exiting the Pocket Dimension.
Fixed NPCs and items not getting teleported when travelling with an elevator. Fixed the glass in the Small Testing Room not appearing after the game is reloaded to a point before SCP shatters it. Fixed SCP disappearing from the face of the possessed scientist after reloading the game.
Fixed SCP 's event not working after reloading the game. Fixed errors being thrown after the player dies from viewing SCP's feed. Optimized the surveillance room monitors. The barrel in SCP 's containment chamber now displays an arrow to indicate that the canister needs to be pulled down. The player now gets infected by SCP if they get close to its canister while bleeding and not wearing a hazmat suit. Revamped guard animations.
Added custom resolution selection for the Map Creator. You can no longer use certain items while others are equipped for example, eyedrops can't be applied while wearing a gas mask. Saving is now possible at Gate B 's entrance. Removed unused animation from SCP 's model file. Revised SCP 's keycard refinery system again. Added Third Subvision Studio startup video. Bug Fixes Fixed a crash that occurred while quick-loading a save file. Fixed a bug that prevented the player from picking up more items after the inventory had previously been full.
Fixed the severed hand remaining selected after using it on a DNA scanner. Fixed a bug that caused multiple blood decals to spawn during the suicide guard event in the toilets. Fixed bugs relating to the slider in the map creator. The player can no longer save using their bound key during the death animation. Fixed a crash that occurred when opening the player's inventory. Fixed items, NPCs and the player falling through the floor if the room is not rendered. Fixed a bug that cause items' drop speed to increase each time one is been picked up.
Tweaked map generation logic to prevent room overlapping issues. Fixed the levers in the electrical center so they can't be flipped through the control panel anymore. Undocumented changes Updated the Nine-Tailed Fox announcement voice lines.
Overhauled the Map Creator. Added a credits screen after the ending screen. The scientist possessed by SCP can now be encountered after he's released from the containment chamber. MTF units now inform the control if they want to scan the cameras. New radio voice lines for the MTF units. Reduce the time it takes for MTF units to shoot at the player after spotting them.
Stamina regeneration is faster while the player is not walking. Made SCP slightly harder to shake off when it's chasing the player.
Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs.
I tried using the Unity button in vanilla SCPs but it showed up as an error, so I edited the file to use the "Play" button instead. Otherwise, you won't be able to load the game! If you're looking for a free survival horror game based on the containment breach phenomenon, you've got two choices. You can play the official Orbus Plus version, which is available on my website, or you can play the fan-made version Joonas Regalis Rikkonen created.
If you like the fan-made version, you should check out Joonas' other creations, which are all free to play! In my opinion, this is the best fan-made version available, with excellent art and sound, as well as excellent scripting for the containment protocols. Check it out! We don't have any change log information yet for version 1. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated.
If you have any changelog info you can share with us, we'd love to hear from you! The university of SCP is vast and untapped, usually filled with the stories that many have contributed to it. Once you play the game, why not create your own creature? The fictional world of SCP is filled with vicious creatures, demonic entities, and worse. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.
An accident occurs, and now it has escaped. The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine. Only darkness and fear will surround you until you are forced to quit the game.
There is no ending to save you from the monster, only an eternity within these halls.
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